Applied Building
How to design a working AI system as a set of decisions made in order: the job, how much freedom to give, what it needs to know, what it can reach and do, when to split the work and where a person stays in the loop, written down as a short design that any builder could carry out.
- 01What building means hereWhat a design is: a short, ordered set of decisions about the job, freedom, knowledge, reach, splits and checkpoints. Why it is written before any tool is chosen, and why earlier decisions constrain later ones.about 7 minutes
- 02Start from the job, not the toolStating the job: what comes in, what goes out, who receives it, what "done" means and what is out of scope. Why starting from a capability produces a system looking for a job.about 7 minutes
- 03How much freedom to giveChoosing between fixed steps and an agent choosing its own steps, and the points in between, and what the job's variety and the cost of a mistake say about that choice.about 8 minutes
- 04What the system needs to knowStanding instructions versus material the system must look up: what can go stale, and who keeps it current.about 7 minutes
- 05What it can reach and doListing the access the job needs, separating reading from acting, and deciding which actions the system takes and which it drafts for a person.about 8 minutes
- 06When to split the workWhen one system is enough and when to split the work into parts: what each part receives, and what each handoff costs.about 7 minutes
- 07Where a person stays in the loopWhich outputs a person sees before they leave and which get reviewed afterward, what the system does when it is unsure, and who it escalates to.about 8 minutes
- 08Write it down, try it smallWriting the one-page design from the earlier decisions, running it once, and noting what the design missed.about 8 minutes
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